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Planetbase changelog
Planetbase changelog









planetbase changelog
  1. #PLANETBASE CHANGELOG UPDATE#
  2. #PLANETBASE CHANGELOG FULL#

Added a new mission type for investigating the ancient ruins Updated the bonus rewards from passenger demanded cargo - this makes the reward more worth while for the player Updated the timescale of the Long Distance Expedition template to be 28 days Added passenger seating allocation to allow passengers to be assigned outside of mission board

#PLANETBASE CHANGELOG FULL#

This means if we accept one while suspended, we won't process it until we've gone through a full reset and reconnected, at which point we should be able to safely join the session Xbox One: Don't handle a protocol activation if we're resetting or disconnecting. Also make all flight control axes invertible Xbox One: Where we have axis bindings, unhide the +/- button bindings so they can be rebound. If we have data for a player without a name, then don't add it to the score summary Xbox One: Don't show nameless scoreboard entries. Fixed (r) and (tm) glyph not being parsed correctly from loc files Fixed descriptions for engineer related commodities Added new Military slots to applicable ships along with loc strings and hit sphere locations for them Fixed outfitting with multiple purchases of bobbleheads Fixed a rare cause of triggering the ship rebuy screen when docking an SRV at a planet base Warning message now appears when player scans fighter or mothership with Kill warrant or Manifest scanner Don't clear legal state after a cargo scan! This will make the cockpit "Wanted" warning vanish! Fix for the POIs getting stuck loading due to the ReplicatedLevelContainer not activating its advance phase Avoid tinting weapon impacts on environmental surfaces Fixed missing cyrillic glyphs in module and systems panel

planetbase changelog

#PLANETBASE CHANGELOG UPDATE#

Crew rank does not update on the contacts or ship GUI after ranking up fixed Added some system metadata for the five starsystems holding refuelling bases between the Sol bubble and Colonia Allow Reload time in Outfitting to be shown to the nearest 1 decimal place rather than rounded to whole seconds

planetbase changelog

Fix for NPC voice volume slider not working in the audio options Fixed "Ship scan detected" warning not always appearing Added a warning message when a non-flown ship is being scanned Note that if you save/log out while in normal space, you will still be in the cone on your return, this safety check can't be used to escape once you've already made a mistake, it's just covering for failures that aren't the player's fault You shouldn't ever reload back in after a hyperspace failure stuck in the cones anymore. If saving or autosaving while in supercruise, move the player well clear of star Jet Cones. Committing a murder while in a fighter now results in being attacked by the Authority following a scan Fix transaction server error when clearing a save that had lots of exploration data Added new DTS Headphone X functionality Xbox One: Fixed low level cockpit GUI crash

planetbase changelog

Fixed crash caused by the engineer crafting manager trying to callback on the workshop GUI after it has been closed Powerplay page softlocks on selecting power in turmoil fixed Fix some memory stomping reading JSON response for the ship list when transferring a remote ship Softlock loading in to a persistent POI in multiplayer situation fixed Fix a crash in the PlayerPOISpawner if the closest planet in the planet surface manager hasn't been found yet Fix for outfitting crash when receiving a web response without a ship loadout in it Crash fix for a rare case when hyperspacing out of a system that turns into an invalid state en route Fix for crash when dropping from orbit at Eafots LZ-H b10-0 D 1 The update is going live to Xbox One and PC. The support is invaluable, thank you so much. I’d like to take a moment to thank all of the people who took part in the beta. We’ll let you know if there are any unexpected delays on this thread. The servers will be going down at 10:45 AM GMT and will be down for approximately 2 - 4 hours. I’m just posting up to confirm that we have an update making its way to you this morning. Elite Dangerous 2.2.03 - Update incoming.











Planetbase changelog